Schedule:
Saturday Schedule
8:30am - 9:30am Check in/ Get settled / Get Seats
9:30am - 12:30pm Class
12:30pm - 1:30pm Lunch
2:30 - 6:00pm Class
Sunday Schedule
9:00am - 9:30am Check in/ Get settled / Get Seats
9:30am - 12:30pm Class
12:30pm - 1:30pm Lunch
2:30 - 6:00pm Class
Come Learn PV3D From The Master!
Come and learn PV3D from one of the best: John Grdn. http://www.rockonflash.com/blog/
Bricka Bracka Web Software is bringing PV3D to the Bay Area. If you didn't already know PV3D is an awesome 3D API for Flash. Now you can learn to use the API from one of the core PV3D Dev Team members: John Grden!
++ John has also developed the Flash CS3 Papervision3D design time component. Come get the latest 2.0 version with lights, shaders and new materials and learn how to use them first hand.
Day 1 Overview
- Intro and history of Papervision3D
- Carlos' background and where the engine came from
- Overview of how it's all accomplished
- Under the hood details on performance
- Package structure + brief overview
- PaperVision API
- 4 types of scenes (scene, movieScene, Flex2Scene, InteractiveScene3D)
- 2 types of cameras (target, free)
- How to use a target cam
- How to use a free cam
- How to create chase cams
- DisplayObject3D
- COLLADA
- Loading
- Events
- Accessing Objects
- What to expect/Limitations
- Materials: BitmapMaterial, BitmapAssetMateria, MovieMaterial, MovieAssetMaterial,
- Native Objects: Plane, PaperPlane, Stars
- Interactivity: Making Objects Clickable, InteractiveScene3D, InteractiveSceneManager
- Events: Basic bounding Sphere Collision Detection
- Workflow with 3D guys
- Models
- Gotchas
- Textures
Day 2 Overview
- Getting Everyone Talking
- Creating relationships between DisplayObjects3D's, Materials and the MovieClips that are the actual materials.
- Flex 2
- PV3D Components
- Conceptually working with Flex2 and PV3D
- Workflow and Tools
- 3D Studio Max
- Maya, Blender, Poly Cruncher
- Photoshop, Fireworks
- Flash 9 IDE
- Working with textures in 3D apps
- UVW unwrap basics
- Applying and naming textures for COLLADA export
- Baking shadows into textures
- Lighting/Shading: Phong Shading, Flat Shading, Shading with Materials, Lights
- Texture Work and Animation
- UVW mapping to control animation flow
- Using the different material types in PV3D: BitmapMaterial, BitmapAssetMaterial, MovieMaterial, MovieAssetMaterial
- Working with 3D scenes and 2D content
- Using PV3D Flash 9 IDE components
http://wiki.papervision3d.org/
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