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Bricka Bracka PaperVision Training w/ John Grden

Bricka Bracka PaperVision Training w/ John Grden

Saturday, February 02, 2008 at 9:30 AM - Sunday, February 03, 2008 at 9:30 PM (PT)

San Franciso, CA

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Ticket Information
Ticket Type Remaining Sales End Price Fee Quantity
Last Minute 12 tickets Ended $598.00 $0.00 N/A
Same Day 5 tickets Ended $698.00 $0.00 N/A
Event Details
Schedule:
Saturday Schedule
8:30am - 9:30am Check in/ Get settled / Get Seats
9:30am - 12:30pm Class
12:30pm - 1:30pm Lunch
2:30 - 6:00pm Class

Sunday Schedule
9:00am - 9:30am Check in/ Get settled / Get Seats
9:30am - 12:30pm Class
12:30pm - 1:30pm Lunch
2:30 - 6:00pm Class

Come Learn PV3D From The Master!

Come and learn PV3D from one of the best: John Grdn. http://www.rockonflash.com/blog/

Bricka Bracka Web Software is bringing PV3D to the Bay Area.  If you didn't already know PV3D is an awesome 3D API for Flash.  Now you can learn to use the API from one of the core PV3D Dev Team members:  John Grden!

++ John has also developed the Flash CS3 Papervision3D design time component.  Come get the latest 2.0 version with lights, shaders and new materials and learn how to use them first hand.

Day 1 Overview

  • Intro and history of Papervision3D
  • Carlos' background and where the engine came from
  • Overview of how it's all accomplished
  • Under the hood details on performance
  • Package structure + brief overview
  • PaperVision API
  • 4 types of scenes (scene, movieScene, Flex2Scene, InteractiveScene3D)
  • 2 types of cameras (target, free)
  • How to use a target cam
  • How to use a free cam
  • How to create chase cams
  • DisplayObject3D
  • COLLADA
  • Loading
  • Events
  • Accessing Objects
  • What to expect/Limitations
  • Materials: BitmapMaterial, BitmapAssetMateria, MovieMaterial, MovieAssetMaterial,
  • Native Objects: Plane, PaperPlane, Stars
  • Interactivity: Making Objects Clickable, InteractiveScene3D, InteractiveSceneManager
  • Events: Basic bounding Sphere Collision Detection
  • Workflow with 3D guys
  • Models
  • Gotchas
  • Textures

Day 2 Overview

  • Getting Everyone Talking
  • Creating relationships between DisplayObjects3D's, Materials and the MovieClips that are the actual materials.
  • Flex 2
  • PV3D Components
  • Conceptually working with Flex2 and PV3D
  • Workflow and Tools
  • 3D Studio Max
  • Maya, Blender, Poly Cruncher
  • Photoshop, Fireworks
  • Flash 9 IDE
  • Working with textures in 3D apps
  • UVW unwrap basics
  • Applying and naming textures for COLLADA export
  • Baking shadows into textures
  • Lighting/Shading: Phong Shading, Flat Shading, Shading with Materials, Lights
  • Texture Work and Animation
  • UVW mapping to control animation flow
  • Using the different material types in PV3D: BitmapMaterial, BitmapAssetMaterial, MovieMaterial, MovieAssetMaterial
  • Working with 3D scenes and 2D content
  • Using PV3D Flash 9 IDE components

 http://wiki.papervision3d.org/ Cool

Attendee List
  • PJ Ahlberg

  • Francois Arbour

  • Greg Arroyo

  • Graeme Asher

  • Stanley Chang

  • Daniel Chay

  • Shan Chun

  • William Do

  • Paul Fernandes

  • Ramin Firoozye

  • Graham Friedman

  • Gabriel Garner

  • Rob Hedges

  • Jan Jachacz

  • gina keeler

  • Laurence Lague

  • Frederic Lajeunesse

  • Marc-Andre Lavoie

  • Tyler Madison

  • Denny McEntire

  • Daniel McQuillen

  • melissa mecca

  • Joshua Musselwhite

  • Justin Patrin

  • Robert Payne

  • Apolo Pena

  • Josh Pope

  • Alex Pritchard

  • Brett Rampata

  • Larry Reynolds

  • Philippe Roy

  • Richard Saethang

  • Josh Santangelo

  • Ryan Schaefer

  • Brian Shaler

  • Stephan Sonnenschein

  • Evan Squire

  • Joshua Summers

  • Glenn Tang

  • frog technologist

  • William Tinney

  • Dan Tocchini

  • Ben Tudor

  • Michael Twardos

  • Javier Vega

  • Justin Velazquez

  • Kirby Woods

  • John Wu

When

Saturday, February 02, 2008 at 9:30 AM
- to -
Sunday, February 03, 2008 at 9:30 PM (PT)

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Where
EVB
1596 Howard Street
San Franciso, CA 94103

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Hosted By

Bricka Bracka Web Software

Bricka Bracka is a team of skilled Flash/Flex Engineers. We truly build Web Software that rocks! We specialize in and focus on Actionscript Development in Flash, Flex and pure Actionscript 3.0. We build our code efficiently, using well documented design patterns. We also offer programming, re-factoring and bug fixing for those developing Actionscript 2.0. We are skilled in Flash Media Server, Flash Video, Flex Data Services and Integrating Flash with back end systems. We are not web designers! We don't do photoshop! We are the uber geeks of the Flash world. Come get your application built right the first time.
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